// ***************************************************************************** //
// PrimalCore Change Log
// Download Mod: https://minecraft.curseforge.com/projects/primalcore
// Report Issues: https://github.com/An-Sar/PrimalCore/issues
// GamePlay Wiki: https://github.com/An-Sar/PrimalCore/wiki
// Join Discord: https://discord.gg/hhGhZxg
// Donate through Patreon https://www.patreon.com/An_Sar
// ***************************************************************************** //
//  Errata:
// ***************************************************************************** //
0.6.94+ versions of primal core require JEI 4.12+ for custom recipe support to work

// ***************************************************************************** //
//  1.12.x:
// ***************************************************************************** //
0.6.104
- Fix crash with Barrels and Fluids without a block (closes #287)
- Fix weirdness with thatch (closes #286)

0.6.103
- Config Changes: add "magnum:quartz_ignis_block" to FIRE_SOURCE_ITEMS and FIRE_SOURCE_BLOCKS
- Add in-game command /primal recipes
- Update Ignis Fatuus particles
- Fix: Tree worldgen notifying block updates + additional chunk status checks
- Fix: Primal Tech Torch compat
- Fix: block event compat for magnum ignis tools
- Fix: updates to CT classes to support removing recipes added by any alternative prefix

0.6.102
- Config Change: add magnum:quartz_ignis_block to HEAT_SOURCE_BLOCKS
- Adjust Grass Path light opacity
- Updated Brick, Ash items, and Dried Pigman Meat textures
- Add: Certain foods also provide thirst with TAN is installed
- Add: AE2 compat recipes
- Add: lit torch recipes
- Add: crude iron hopper recipe
- Fix: tallow recipe
- Fix: work blade missing swings

0.6.101
- Changes: updated brick textures
- Fix: pure carbon recipe conflict

0.6.100
- Fix: plant twine recipe

0.6.99
- Ore Dictionary: cinerisLarge changed to plantCineris, cinerisSmall changed to fiberCineris, add fiberPlant, fiberValus, fiberSinuous, fiberInaris
- Changes: Add Lacquer Door/Gate
- Changes: Primal Doors open adjacent doors
- Fix: rare bug with inserting stacks into cauldrons, sariras, and urns
- Fix: missing block hardness and light opacity weirdness for salt flats
- Fix: naming inconsistencies with Equisetum Inaris
- Fix: Worldgen.ENABLE_MOD_DIMENSIONS should now prevent nether generation from appearing in mod dimensions that identity themselves as world.provider.isNether() (closes #274)

0.6.98
- Changes: reverse the order input items are retrieved from the cauldron and sariras
- Changes: new sound effects
- Fix: Charcoal pit conflict with new block list
- Fix: Tatami dropping a normal bed when breaking the secondary block
- Fix: Day Time Spawn setting when a bed has never been used
- Fix: Firepit (merge PR from kitsu)

0.6.97
- Config Changes: Remove the following in favor of CT: FLAKE_CHANCE_GEM, FLAKE_CHANCE_OBSIDIAN, FLAKE_CHANCE_QUARTZ, FLAKE_CHANCE_FLINT
- Config Changes: Add magnum:pin_blaze, magnum:quartz_ignis, magnum:quartz_ignis_flake, magnum:quartz_ignis_point to FIRE_SOURCE_ITEMS
- Config Changes: move CINERIS_CARPET_* from Features to Plants
- Config Changes: new ALLOW_DAYTIME_SPAWN, allow beds to set spawn during the day
- Config Changes: new FLUID_SPONGE_ITEMS, register items that can be used to remove fluids from cauldrons or barrels
- Changes: Add Arrow fletching item
- Changes: Adjust arrow recipes
- Changes: Storage Crates wont get destroyed by the end dragon
- Fix: charcoal stack bounding box weirdness
- Fix: use of MathHelper client only method
- Fix: remove debug messages

0.6.96
- Config Change: add Thaumcraft candles to FIRE_SOURCE_BLOCKS and FIRE_SOURCE_ITEMS, existing configs should be updated
- Fix: crash with water arrows
- Fix: lacquer boat dropping a corphyry boat

0.6.95
- Item Name Changes: earthwax_block changed to calcified_paraffin, earthwax_clump changed to paraffin_clump, magnetite changed to ore_cluster_magnetite, bog_iron changed to ore_cluster_bog_iron
- Config Change: blaze rods added to FIRE_SOURCE_ITEMS,  existing configs will need to be updated
- Config Change: FOOD_PLAYER_CAN_OVER_EAT has been moved from Survival to Foods, and is now false by default
- Config Change: HIBACHI_BASE_FURNACE_RECIPE_TIME default changed from 10 to 8
- Config Change: FOOD_VALUE_OVIS_ATRE_MILK defaults increased to 6 and 0.8
- Changes: add JEI info page for charcoal grades
- Changes: add carbonate zinc ore
- Changes: updated ore cluster textures
- Changes: smoke will pass through leaves and certain other materials
- Compat: nutrition support for milk buckets and the ovis atre milk bucket
- Compat: various recipes for Betweenlands items
- Compat: fixes for interaction with the sariras and carry-one
- Fix: crash with Betweenlands bucket recipes and the newest Forge RB
- Fix: fence gate weirdness

0.6.94
- Config Changes: OVIS_ATRE_GRAZE_CHANCE default changed from 2400 to 1600, existing configs will need to be updated
- New: add JEI crafting station support (slabs with connected storage currently only draw from storage not the players inventory)
- Changes: add ink to fish trap junk loot
- Changes: update JEI to use VanillaTypes
- Changes: change deconstruction output for diamond horse armor to diamond plate
- Changes: add smelting recipe for diamond plates to diamonds
- Changes: adjustments to ovis atre grazing AI
- Fix: nether fishing rod crash
- Fix: PathNodeType for blocks that can cause fire damage (hibachi, cauldron, smelter, ...)
- Fix: Ambient Light dimension blacklist failing to sync to client

0.6.93
- Config Change: Machines.HIBACHI_FURNACE_BLACKLIST is now empty by default, existing configs should be updated
- Changes: Corn and Daucus Murn seed crafting is now shapeless
- Fix: hibachi conflict with metadata based food items (closes #263 and #265)
- Fix: ore blocks failing to trigger BlockHarvesting event
- Fix: nether earth paths tolerate fences and like blocks
- Fix: newly crafted buckets not stacking with previously filled but now empty buckets
- Fix: grass path stair reverting to dirt when a block is placed above

0.6.92
- Config Changes: Remove Compatibility.ENABLE_SHARED_METALS, this should now be solved with CT mods.jei.JEI.hide
- Config Changes: Add Machines.HIBACHI_FURNACE_BLACKLIST (closes #263)
- Fix: armor swap feature (closes #264)

0.6.91
- Changes: optimize storage crate model
- Changes: hibachi now caches collected furnace recipes
- Changes: add sariras recipes for plates to ingots
- Changes: slag now has a chance to automatically generate in the sariras
- Changes: add Adobe hibachi and sariras
- Fix: client server issues with firebow
- Fix: debug messages printing to console
- Fix: possible mud mitigation
- Fix: missing cinis clay/ciniscotta block recipe
- Fix: water arrow crash (closes #258)
- Fix: barrel crash with fluids that do not have a block (closes #259)
- Fix: fix HARD_BLOCKS_HARDNESS feature from damaging armor (partially closes #260)

0.6.90
- Hot Fix: rollback mud changes causing problems with existing world gen, no time right now to properly fix this

0.6.89
- Config Changes: remove Machines.ENABLE_PLACEMENT_SOUNDS
- Fix: mud related worldgen crash
- Fix: shelf item interaction bug
- Fix: sariras obsidian plate recipe

0.6.88
- Changes: rework inventory interaction with various blocks
- Changes: adjust bone tool material stats
- Changes: adjust hatchet durability
- Changes: add barrel pickup event
- Fix: Tallow recipe
- Fix: borked glass textures
- Fix: sariras passive recipe start
- Fix: cauldron recipe catalyst matching

0.6.87
- Hot Fix for 0.6.86
- Fix: storing items in cauldron/smelter
- Fix: hot cauldrons harming players on empty handed interaction
- Fix: further adjustments to cauldron/smelter add events

0.6.86
- Config Changes: remove TORCH_RECIPE_OUTPUT, remove duplicate Compatibility.FIRE_SOURCE_ITEMS
- Config Changes: add "thaumcraft:cinderpearl" to FIRE_SOURCE_ITEMS and FIRE_SOURCE_BLOCKS, existing configs will need to be updated
- Changes: convert torch recipes to json
- Changes: reduce mud/clay brick drying times
- Fix: empty bucket stack size
- Fix: Tatami bed drop
- Fix: Tatami bed placement on slab style blocks
- Fix: Cauldron overflowing output slots
- Fix: Cauldron/Sariras failing to consume ore dictionary ingredients

0.6.85
- Fix Smeltery recipe matching bug

0.6.84
- Add missing bucket recipes
- Fix Client Crash with Realistic Item Drops

0.6.83
- Config Changes: LANDING_BLOCKS_SAFE, remove default entries "primal:thatch_wet", "primal:thatch", "primal:thatch_nether". these blocks now have independent landing code
- Changes: updates to smelter model
- Changes: metal block recipes now use ore dictionary
- New Content: Add Tatami style primitive beds
- New Content: Add missing metal bits and bops
- Fix: charcoal output config (closes #254)
- Fix: drying rack heat source crash (closes #257)
- Fix: primal planks + ArchitectureCraft crash (closes #255)

0.6.82
*** Warning: backup existing worlds. Once updated to 0.6.82 tile entity blocks will be migrated to new names, downgrading will loose tile data ***
- Config Change: set default Features.NETHER_GROWTH_SPREAD from 0.03D to 0.015D
- Config New: Compatibility.VANILLA_GRASS_PATH_FIX, replaces the vanilla grass path class allows¥ing paths to exist under fence gates and similar blocks
- Config Removed: GEOLOSYS_SMELTER_RECIPES (replaced by generic recipes)
- Changes: update Cauldron feedback sounds
- Changes: update Ancient Ice sounds
- Fix: Ancient Ice loot table typo
- Fix: warning for tile entities being registered under the "minecraft:" prefix
- Fix: broken adobe mix recipe

0.6.81
- Config Change: fix lighting issue, set default AMBIENT_LIGHT_GLOBAL to false
- Changes: Adjust barrel/cauldron interaction to allow for item use logic
- Changes: Torches can be lit or extinguished by clicking on a barrel/cauldron containing an appropriate fluid
- Fix: missing Lit Torch texture
- Fix: Terra/Cinis missing bucket recipes

0.6.80
- Fix: TAN crash

0.6.79
- Config Change: MATERIAL_FLAKING to ENABLE_FLAKING_RECIPES
- Config Change: Compatibility.ENABLE_CLAY_BUCKET to Fluids.BUCKETS_CLAY_ENABLED
- Config Add: Fluids.BUCKETS_TERRA_ENABLED and Fluids.BUCKETS_CINIS_ENABLED (closes #244)
- Config Add: FOOD_VALUE_ANIMAL_FAT, DISABLE_BONE_MEAL
- Config Remove: FOOD_VALUE_LARD_SUET, FOOD_VALUE_LARD_SUET, FOOD_VALUE_BEAR_FAT

- Compatibility: support placement of The Betweenlands Damp Torch
- Compatibility: Fix Thaumcraft aspects, updated to AspectRegistryEvent
- Compatibility: Smelter recipes for Thaumcraft ore clusters
- Compatibility: Add Close event for putting a lid on a Barrel, Cauldron, or Smelter
- JEI: flake info page now only registers if ENABLE_FLAKING_RECIPES is enabled
- CT: handler for the hibachi has changed, "addBurningRecipe" is now removed, and "addNonBurningRecipe" has been renamed to "addRecipe"

- New Content: Ambient light control per dimension, configs are synced from server side, see Lighting.AMBIENT_LIGHT_GLOBAL
- New Content: config to disable the use of bone meal
- New Content: Tallow (coming soon: candles, soap, keto, and more)
- New Content: Pelt drop for Familiar Fauna Deer
- New Content: Brick Form block
- New Content: Mud Brick items, new crafting process

- Changes: Optimize Textures
- Changes: custom recipe changes will no longer generate missing registry warnings
- Changes: Combine Bear Fat, Lard, Suet into a single Animal Fat item "animal_fat"
- Changes: Increase meat drops from steppe wolves and ovis atre
- Changes: Reduce cauldron recipe times
- Changes: Adobe Brick texture updates
- Changes: Adobe, Terra, Cinis brick item model update, new crafting mechanics for bricks
- Changes: Updates to tile rendering code
- Changes: Updates to work table recipe cache (FastWorkBench style)
- Changes: Updates vanilla torch interaction

- Fix: weirdness with Smelter/Cauldron recipes matching ItemStack metadata
- Fix: additional weirdness with Smelter recipes
- Fix: missing recipe for cooked shark meat
- Fix: missing seed tooltips
- Fix: shift click dup bug
- Fix: work benches failing to update recipe output
- Fix: milk buckets curing status effects
- Fix: Charcoal log stack weirdness (again)

The following items should remap automatically, but for purposes of CT scripts the following changes have been made
- Item Name Changes:
    "adobebrick"        to "adobe_brick"
    "terraclay_clump"   to "terra_clump"
    "cinisclay_clump"   to "cinis_clump"
    "terracotta_brick"  to "terra_brick_dry"
    "ciniscotta_brick"  to "cinis_brick_dry"
    "adobebrick_wet"    to "adobe_brick_wet"
    "adobebrick_dry"    to "adobe_brick_dry"
    "adobebrick_mix"    to "adobe_clump"
    "bear_fat", "lard", "suet" have been removed, replaced by "animal_fat"

0.6.78
- Config Removed: REPLACE_VANILLA_LEVERS, REPLACE_VANILLA_LADDERS
- Remove Wooden Lever block
- Vanilla Torches and Levers can now be picked up by sneak-right click
- Vanilla Torches can now be extinguished
- Adjust Smelter recipes
- Adjust rotten food poison effect
- Add Clay Buckets
- Add almost dry textures for thatch, similar to wet mud
- Fix CT smelter recipe output slots
- Fix missing repair item for tool material Crude Iron
- Fix Ovis Atre loot drops
- Fix fair grade charcoal stacks drops
- Fix torch arrow ceiling crash (closes #242)

0.6.77
- Fix server crash (close #241)

0.6.76
- Config Removed: DICTIONARY_PRIMALCLAY (in favor of CT)
- Config Removed: ALTERNATE_MUD_RECIPES (recipe moved to cauldron)
- Crafting Changes: Mud crafting grid recipe moved to cauldron
- Crafting Changes: Muck recipe balance adjustment
- More Texture Updates
- Rename Pig Iron to Crude Iron
- Fix falling blocks breaking when landing on various blocks
- Fix nether fishing rod
- Fix JEI timer position for cauldron recipes
- Fix CT recipe removal bug

0.6.75
- Updated JEI gui for Drying Racks and Hibachi
- Misc texture updates
- Add Clay as a valid material for surrounding charcoal log stacks
- Add Time to JEI for block based recipes
- Fix visual bug for long recipes in JEI
- Fix falling blocks no longer break when landing on Log Stacks, also fixes compatibility with Repose
- Fix Gallagher compatibility with Tool Progressions

0.6.74
- Add Orientation support to the in-world tool recipe CT handlers
- Remove ovis_atre_cloth in favor of just reducing the default drop rate of Ovis Wool
- Fix Item Entity Crash
- Fix Barrel collision weirdness
- Fix Potion Effect timing

0.6.72
- Recipes: smelter changes
- Recipes: remove old oak slat recipe
- Recipes: fixes for Gallagher plates
- Add: Steel Nugget item for smelter recipe output

0.6.71
- Config Change: MUD_DRYING_TICK_RATE to MUD_DRYING_MODIFIER, THATCH_DRYING_TICK_RATE to THATCH_DRYING_MODIFIER
- Config Remove: WORK_BLADE_STAIR_CRAFTING
- Add texture for Wet Mud almost dry state
- Ovis Atre wool can now be used to remove odd amounts of fluid from the cauldron or barrel
- Fix Ladder light opacity
- Fix Salt ore block variation names
- Fix Log Stacks failing to update (broken by a recent update)
- Fix Log Stacks burning item entities when lit

0.6.70
- Config Change: default HIBACHI_TICK_RATE from 60 to 90, if needed existing configs wil need to be updated
- Optimization: Event Classes,remove unused code, clean-up logic
- Optimization: Recipe Matching updates for Cauldron and Smelter
- Optimization: Plant valid soil logic
- CraftTweaker: Add support for catalyst ingredients to Cauldron and Smelter classes
- Hibachi now automatically picks up furnace recipes for food items
- Add JEI Catalyst slot identification
- Add Smelter recipes for Geolosys ore clusters
- Fix Cauldron Catalyst matching
- Fix Smelter JEI output slot position
- Fix Crash with Plated mod (closes #236)
- Fix Crash with work blade recipes when ENABLE_STAIRS is disabled (closes #237)

0.6.69
- Config New: OVIS_ATRE_GRAZE_CHANCE, controls the chance of Ovis looking for grass within their current location
- Config New: GEN_MUD_MIN_MAX, GEN_CLAY_MIN_MAX, GEN_SATETSU_MIN_MAX, ability to control the height range for certain surface level world gen features
- Config Change default OVIS_ATRE_REGROWTH_CHANCE from 0.65 to 0.45, if needed old configs will need to be manually updated
- Config Change ENABLE_PRIMAL_METALS to ENABLE_SHARED_METALS
- Config Change CAULDRON_RECIPE_MODIFIER to CAULDRON_TIME_MODIFIER
- Config Change SMELTER_COOK_TIME_MODIFIER to SMELTER_TIME_MODIFIER
- Config Removed: SIMPLE_BOG_IRON_RECIPE, SIMPLE_MAGNETITE_RECIPE, SIMPLE_TANNIN_RECIPE, DRYING_RACK_DISABLE_RECIPES,　HIBACHI_DISABLE_RECIPES、ENABLE_KNAPPING_RECIPES
- CraftTweaker: recipe handlers now have a removeAll() function to replace the removed recipe configs
- CraftTweaker: support has been added for in-world tool recipes (gallagher, work blades, axes, shovels, hoes)
- Cauldron item storage size has increased, existing cauldrons will need to be picked up and placed again
- Cauldron is now converted to a timer, CT scripts will have to be updated (convert the old float value to an int)
- Compatibility with The Monk Mod
- Add Events for removing the lid from Barrels, Cauldrons, Smelters
- Fix Ovis Atre AI grass eating mechanics
- Fix Corn worldgen issues
- Fix Worldgen issues

0.6.68
- Config Change default MAGMA_HARVEST_CHANCE from 0.05 to 0.025, if needed old configs will need to be manually updated
- Config Change default CHICKEN_FEATHER_CHANCE from 10000 to 16000, if needed old configs will need to be manually updated
- Config Add "primal:mud_wet", "primal:terraclay_block", "primal:cinisclay_block" to config LANDING_BLOCKS_SAFE, if needed old configs will need to be manually updated
- Config Add "primal:smelter"to config FIRE_SOURCE_BLOCKS and HEAT_SOURCE_BLOCKS, if needed  old configs will need to be manually updated
- Config Add "minecraft:magma" to config FIRE_SOURCE_ITEMS, if needed old configs will need to be manually updated
- Config Add OVIS_ATRE_REGROWTH_CHANCE, chance for food eaten in-world to regrow wool and milk, this is separate from passive grass eating
- Torch Arrows can now light various blocks both in hand and when hitting the block in world (ie: log stacks)
- Log Stacks can now be put out by sneak-clicking
- Log Stack bounding box adjustments
- Optimize block harvesting event code
- Adjustments to Nether Worldgen frequency
- Add the 100-Year Preserved Egg
- Fix certain nether crops failing placement checks during worldgen
- Fix PrimalTech Fibre Torches and other blocks specified in the config working as an in-hand fire source
- Fix ovis bucket interaction weirdness
- Fix yew stick drop
- Fix Crude sword crafting recipe
- Fix Petrified Bushes damaging item entities
- Fix Ladder placement bug
- Fix Placing double thatch slabs consuming an extra item (closes #231)

0.6.67
- Steppe Wolves and Ovis Atre now use a unified system to configure valid food items
- New Configs: STEPPE_WOLF_FOOD_BLACKLIST, STEPPE_WOLF_FOOD_WHITELIST, STEPPE_WOLF_FOOD_DICTIONARY_NAMES, OVIS_ATRE_FOOD_DICTIONARY_NAMES
- Crude swords can fast-break plants similar to work blades
- Cauldron slag is now a generic slag item
- Cauldrons/Barrels/Smelteries lids can now be removed normally when Carry-On is installed
- Cauldrons/Barrels/Smelteries fit with lids will pickup as items (default primal) when Carry-On is installed
- Cauldrons/Barrels collision boxes adjusted
- Speed up various Cauldron recipes (this is still RNG based, still considering switching to a timer)
- Nether Sheep will now eat other types of primal grass
- Nether Sheep now hold their milk in a proper capability available FluidTank
- Updated Carabonate Stone texture
- Add Mud/Clay Smeltery, the Śarīrāḥ
- Add Bone crude sword
- Fix Hibachi not updating when the last fuel is consumed when the tile still has burn time
- Fix removing lids from Barrels/Cauldrons when an ItemBlock is in the off-hand
- Fix removing lids from hot cauldrons causing damage to the player
- Fix sound subtitles
- Fix Leather Boot crafting
- Fix missing item tooltips
- Fix for Mud worldgen crash (closes #226)
- Fix Crash with NetherEX Thornstalk (closes #228)
- Fix Soul Glass recipe issue (closes #229)
- Fix zero amount fluid recipe matching in the cauldron (closes #230)

0.6.66
- Adjust Lacquer recipe cost + remove redundant recipes
- Update tooltip and jei text to reference how to remove barrel/cauldron lids (closes #222)
- Fix JEI cobblestone bug (close #224)
- Fix Cow Pelts dropping from Totemic Buffalo (closes #223)
- Fix Armor repair

0.6.65
- Add New Config: CAULDRON_RECIPE_STONE_TO_LAVA
- Adjust flint flaking position, flakes no longer fly off in wild directions or end up on the wrong side of adjacent blocks
- Update Ovis Atre Cheese recipe to avoid conflict with Paraffin (temp recipe until cauldron catalyst system is implemented)
- Fix Mud related crash
- Fix Dust Bin conflict with CreativeCore (bins have been removed until they are actually implemented)
- Fix Cauldron recipe bug
- Fix Crafting for flint/quartz shears
- Add Bone Shears

0.6.64
- WorldGen Fixes/Changes/General Clean-up
- Config/Recipe Changes: Convert tool recipes to JSON, remove ENABLE_PRIMAL_TOOLS_* configs
- New Config: PARAFFIN_FLUID_EXPLOSION_MODIFIER, PARAFFIN_BARREL_EXPLOSION_MODIFIER (closes #220)
- Recipe Changes and Additions
- Update jei.info.primal.flakes text to include reference to the fact that flaking takes multiple attempts
- Updated various textures
- Remove redundant crafting tool recipes (old compat recipes for saws, gallagher, blades)
- Remove primal lit torch item since the new logic now fully uses the vanilla item
- Add World#isAreaLoaded check to primal plant growth to avoid loading adjacent chunks
- Add new tools
- Add new cauldron recipes
- Fix Torches failing to extinguish in the rain
- Fix JEI info page for logStripped and logStack
- Fix JEI showing item usage for cauldron recipes (closes #217)
- Fix work blade deconstructing corphyry boats to an invalid plank type (closes #218)
- Fix localization collisions, add mod id to language keys (closes #219)

0.6.63
- Fix Worktable Shelf capability dealing correctly with null facing (closes #216)

0.6.62
- New Fluid related config options
- Update fluid mix recipes
- Update fluid placement mechanics (closes #215)
- Update Ancient Ice fluid interaction
- Fix for falling blocks breaking when landing on wet mud

0.6.61
- Fix Dup Bug with worktable shelves (closes #214)

0.6.60
- Recipe Handler fixes and clean up for Drying Rack/Hibachi
- Recipe fixes and general clean up
- Lots of internal changes
- Remove Plant Fiber drop from tall grass roots
- Add recipe cache to Drying Rack and Hibachi
- Fix shearing in-mature grass yielding the full grown plant
- Fix missing fire-proof tooltips

0.6.59
*** This release has new code to fix cascading worldgen issues, make sure to buck-up existing worlds ***
- Worldgen Updates and Fixes
- Reduce default chance for fish traps choosing junk and treasure tables over fish
- Recipe additions and corrections
- Updates to cauldron recipe handler
- Add recipe cache to the cauldron
- Add Corn seed villager trade
- Add Ancient Ice
- Fixes for projectiles
- Fixes for Door types

0.6.58
*** This release has new code to fix cascading worldgen issues, make sure to buck-up existing worlds ***
- Adjust Nether Worldgen
- Change SMOKE_TORCH_CHANCE and SMOKE_LANTERN_CHANCE default values
- Fix SinuousWeed growth bug
- Fix Config spelling error in "ENABLEL_PRIMAL_TOOLS_OBSIDIAN"
- Fix DROPS_PLANT_FIBERS setting of zero still allowing drops
- Fix Charcoal Stack block names (closes #213)

0.6.57
*** This release has new code to fix cascading worldgen issues, make sure to buck-up existing worlds ***
- Worldgen fixes based on code from Thiakil (see #110)
- Remove config CAULDRON_ACCEPT_ANY_ITEM (this is a hold over from a version where items couldn't be recovered)
- Internal refactoring for storage tile entities
- Internal code changes for sub mods
- Add Support for lighting Primal-Tech Fibre Torches from PrimalCore fire sources
- Add Pre and Post stages to CauldronRecipeEvent
- Add CauldronPickupEvent
- Fix stacked buckets interacting with cauldrons and barrels
- Fix cauldron recipes with zero fluid consumption
- Fix redstone comparator crash

0.6.56
- Lighting unlit wooden torches in-hand produces a vanilla torch instead of the lit torch item of old
- Add FastWorkbench style caching to the work table slab (testing)
- Fix Cineris Thatch crash (closes #204)
- Fix Gallagher recipe crash

0.6.55
- Update Chinese Translation (thanks to SPR for the generous work)
- Tooltips are now Localized
- Cauldrons can now retain inventory when fit with a lid, similar to barrels
- Add Thaumcraft Aspects
- Add Redstone Sand
- Fix workblade crash with Tool materials from MagnumOpus
- Fix Barrel lid sound
- Fix Barrel Crash with FBP (closes #195)
- Fix Side sensitive Capabilities for Cauldron and Fish Traps (closes #194)
- Fix Backwards compatibility with version of TAN before purified water (closes #197)

0.6.54
- Adjust Armor Material stats
- Adjust Cauldron UV
- Fix Chum recipe conflict

0.6.53
- Fix drying racks not updating when fed from a hopper
- Fix covered barrel displaying contained fluid in tooltip

0.6.52
- Update Config Default PLANT_AUTO_MAGIC_BLACKLIST to include "coralreef:coral"
- Fix conflict with EnderIO fluid bottles
- Fix vanilla wolves incorrectly dropping steppe wolf pelts
- Fix auto-plant blacklist

0.6.51
- Add Config BLACKLIST_BLOCK_PICKUP for blacklisting items for blocks that can be picked up, see Thaumometer
- Move Config BLACKLIST_ARMOR_SWAP from Features to Compatibility, maybe require a config update
- Thaumcraft Compat: Thaumometer does not trigger blocks that can be picked up
- Thaumcraft Compat: begin adding aspects
- Add Magnetite Dust
- Fix sword enchanting
- Fix Drying Racks failing to update

0.6.50
- Change Config Default HIBACHI_FUEL_TIME_MODIFIER from 1.0 to 0.2, please update your configs
- Update Sleep config mechanics, fixes conflict with Thaumcraft progression
- Update Hibachi fuel consumption + default recipe times
- Update Cauldron chance of slag generation
- Update Automation support for various blocks
- Add Cauldron/Bottle recipe for ToughAsNails purified water
- Add error checking for empty ore dictionary names to the CT supported recipes. Currently only names added durning pre-init or registry event phases are properly detected
- Add Salted/Cured versions of certain meats (closes #187)
- Fix JEI info pages not applying to the various sub-types
- Fix localization issues (closes #187)
- Fix Barrel/Cauldron crash (closes #188, SevTech #1537)
- Fix Nether Stone recipe weirdness (closes #180)

0.6.48
- Update Cauldron CT handler to use arrays for item inputs and outputs, not perfect but this makes the syntax a bit cleaner
- Update Tool material values for small balance adjustments
- Update cauldron/barrel sound assets
- Change ore dict for hide crafting from "pelt" to peltMedium", retain the original name as a generic name for all pelts regardless of size.
- Item Frames can place against Storage Crates (kurtu5)
- Add JEI info pages for various items
- Add simple furnace recipe + config for Magnetite to iron ingot
- Fix missing recipe for the cauldron lid
- Fix Crate and Barrel stack size discrepancy

0.6.47
- Config Changes: DRY_TIME_MUD becomes MUD_DRYING_TICK_RATE
- Config Changes: DRY_TIME_THATCH becomes THATCH_DRYING_TICK_RATE
- Config Changes: HARD_BLOCKS becomes HARD_BLOCKS_HARDNESS, now set 0 to disable
- Adjust Hibachi default tick rate from 20 to 60 and adjust recipe times accordingly
- Adjust Cauldron slag accumulation rate
- Hoe and Shovels events are able work on blocks that are planted, ie: making grass paths on grass beneath rushes without having to remove the roots (closes #172)
- Update Wet Thatch and Mud blocks heat detection logic, aware of heat and fire source config lists now.
- Hot un-covered Cauldron will damage entities that walk on it
- Lit Hibachi will now produce light and damage entities that walk on it
- Remove chunk_netherrack and chunk_soulsand (old work-around for recipe conflicts with quark)
- In-world crafting incurs hunger consumption slightly less than block harvesting (testing for #177)
- Hoppers will now pass heat for cauldrons, drying racks, etc
- Add CT support to the cauldron
- Add Boiled Potato + recipe
- Fix sub-blocks not getting ore dictionary names: shelves, traps, crates, brick types, etc
- Fix Charcoal log stacks failing to light adjacent stacks
- Fix items getting lost when added to a Cauldron with full item slots (closes #176)
- Fix Lacquer ladle texture (closes #175)
- Fix Clown & Puffer fix Hibachi recipes (closes #173)
- Fix Yew Gate crafting and localization (closes #169)
- Fix certain thin slab wood types missing dictionary name "thinWood" (closes SevTech #1948)

0.6.46
- New Config: HEAT_SOURCE_BLOCKS for adding custom blocks for heating cauldrons or drying racks
- Charcoal Stacks now have a slight variation in the output grade
- Updated WorldGen for Satetsu, and Yew
- Updated Textures for Yew
- Fixes for various plants and certain primal blocks not getting along during WorldGen

0.6.45
*** Both the Hibachi and CraftTweaker Support are new, Feedback and Bug reporting is greatly appreciated ***
- Config Change: ENABLE_SHELF_SOUNDS replaced a more generic config ENABLE_PLACEMENT_SOUNDS
- Config Change: INERIS_TELEPORT_CHANCE, Ineris grass teleports are chance based
- Implement Hibachi, it's actually usable now
- Update Iron Texture on various blocks
- Increase Storage Crate blast resistance
- Remove test recipe for pig iron plates
- Add CraftTweaker support to the In-World Flaking, Drying Rack, Hibachi
- Add JEI support for In-World Flaking recipes
- Add OreDictionary support to In-World Flaking and Drying Rack
- Fix Stack size issues with ItemStackHandler tile entities, this also fixes issues with hoppers overloading drying racks
- Fix Nether Creeper Texture
- Fix Sinuous Weed blooming texture not being applied to lower stages
- Fix Bow pulling animation (closes #162)
- Fix Bow FOV Effect

0.6.44
- Fix localization for Stripped Dark Oak (closes https://github.com/Darkosto/SevTech-Ages/issues/1019)
- Fix texture for sinuous weed
- Fix crash with MagnumOpus

0.6.43
- Config Change: removed PLANT_BASE_BLOOM_CHANCE in favor of new PLANT_BLOOM_MODIFIER
- Adjustments to Model UVs for shelves, and crafting table slabs
- Adjustments to Textures for crafting tables
- Adjustments to default plant bloom times
- Add New Boat Types: Ironwood, Yew, Lacquer
- Add Ironwood Gates
- Fix Automation inserting too many items into drying racks
- Fix compatibility issue with Carry-On
- Fix compatibility issue with Rustic bottles
- Fix snow being included in HARD_BLOCKS setting
- Fix drain recipes
- Fix cinis and nether stone recipes
- Fix Fences connecting to various blocks

0.6.42
- Config Changes for Mob controls, all options renamed to sort configs by mob type
- New Config ENABLE_STAIRS for disabling the various stair blocks, could save a few block IDs
- New Config Blacklist for Auto planting feature, allows escaping from potential crashes
- New Config Blacklist for removing Ovis Atre Foods
- New Config Whitelist for Additional Ovis Atre Foods
- Updates Ovis Atre Temp AI will check if the player is actually in line of sight
- Reduce Ovis Atre step height, they no longer float on the top of fences
- Add Compatibility with NetherEX Tilled Soulsand
- Fix cauldron item json to reflect the updated texture

0.6.41
- Cleanup Model JSON and related fixes
- Cleanup Debug output
- Improve AI for Primal Animals eating food in world
- Adjust Cauldron lacquer recipes
- Add Yew Doors
- Add Nether based recipe for paper
- Fix Ovis Atre eat bug (actively seeking cineris in non-nether dimensions has been removed for now)
- Fix Devil's Tongue planting bug
- Fix JEI invalid fuel values
- Fix Cauldron minimum fluid requirement
- Fix Kiln upper blocks being replaced by snow

0.6.40
- Lacquer/Urushi Recipes switched from the dust item to the cauldron
- Update FireProof EntityItems for MagnumOpus
- Increase possible root output from Daucus Murn
- Items enchanted with Fire Aspect can now light primal torches and related item/blocks
- Eating salted food will give the player thirst when ToughAsNails is installed
- Fix Armor swap crash when armor has no sound (closes #152)
- Fix Daucus Murn blooming fronds destroying items in world
- Fix Shelf related Client Crash
- Fix Corphyry Growth Bug
- Fix Light Opacity and Collision Box for Pillar Blocks
- Fix Earthen Pillars rendering their feet incorrectly
- Fix Primal Animals trying to respond to player attacks in Peaceful mode

0.6.39
- Fix Torch Lighting bug
- Add special dictionary name "foodOvisAtre" for adding food items for the Ovis Atre

0.6.38
- Fix Client Crash with Primal Armors
- Fix Pickup/ItemBlock weirdness for blocks that can be picked up

0.6.36
*** Major overhaul of grass generation in both the nether and the end + related configs ***
- Config Change GEN_CINERIS_CILIUM_AMOUNT to GEN_CINERIS_AMOUNT, with a new default value
- Config Change GEN_VOID_GRASS_AMOUNT to GEN_INERIS_AMOUNT, with a new default value
- Config Change ENABLE_VOID_GRASS to ENABLE_INERIS_CILIUM
- Config Change VOID_GRASS_TELEPORTS has been effectively replaced by GEN_INERIS_BLOOM_CHANCE
- New Config GEN_CINERIS_BLACKLIST with default values "minecraft:magma, nex:block_ice_frostburn, primal:nether_earth, primal:cinisclay_block" (closes #150)
- New Config GEN_INERIS_BLACKLIST with default values "primal:night_stone"
- New Config GEN_CINERIS_BLOOM_RATIO, to control the density of the blooming variant
- New Config GEN_INERIS_BLOOM_CHANCE, to control the density of the blooming variant
- Additional worldgen adjustments related to Corphyry, Nether Vines, Nether Petrified bushes, etc
- Adjust Fish Trap loot tables
- Adjust Shark AI for targeting boats, they now loose interest when moving above a certain speed, avoid large groups of sharks following a player indefinitely
- Work on the Teleport glitches with Ineris (Void Grass), could be fixed could need a bit more work?
- Fix Conflict with ToughAsNails Armors (closes #151)
- Fix Blocks that can be picked up from conflicting when an itemBlock is in the player's hand

0.6.35
- Hot Fix for Torch lighting bug

0.6.34
*** Existing Drying Racks will need to be picked up and placed again ***
- Increase default Hard Boiled Egg food values (old configs can manually update their values to 3 and 0.8)
- Increase default BURNING_CREEPERS from 0.45 to 0.65 (chance per tick of exploding when on fire)
- Changes to Drying Rack internal mechanics
- Changes to Log Stack Charcoal production internal mechanics
- Move Config CHARCOAL_PIT_GRADES and CHARCOAL_PIT_OUTPUT from Features to Machines
- New Config CHARCOAL_PIT_MODIFIER to speed up charcoal cook times
- New Config FIRE_SOURCE_ITEMS for adding undetected mod torches and other items to light various primal blocks
- New Config DRYING_RACK_DRY_MODIFIER and DRYING_RACK_ROT_MODIFIER replacing DRYING_RACK_BASE_DRY and DRYING_RACK_BASE_ROT
- Add Flaking support for Vanilla Food Pantry Red Flint
- Fix Drying Rack bug that prevented certain items from drying
- Fix problems with Charcoal production from Log Stacks
- Fix placing bundles in the Fire Pit (closes #149)
- Fix Corphyry stick recipe conflict
- Fix Crafting Table Slab placement for real
- Fix Web Effect of Cuscuta Inferum
- Fix weird text in the config and certain tool tips
- Fix various item models

0.6.33
- Add Config LEATHER_REQUIRES_SALT, by default this removes the recipes for drying raw hide directly into dried hide
- Fix Salted Pigman Hide recipe

0.6.32
- Config MATERIALS_BURN removed in favor of the game rule doFireTick
- Adjust certain fireproof blocks accidentally burning
- Adjust chance of rotten items from Drying Racks
- Add Dictionary name stickWood to Lacquer, Ironwood, Corphyry sticks
- Add Config to override Nether Fog, useful to adjust default level or when a mod disables fog without providing a config
- Add more fire proof items and blocks, mostly nether related
- Add VanillaFoodPantry support to Primal Salts and the Work Blades
- Fix Log Stacks failing to produce charcoal
- Fix Ironwood/Corphyry Door hardness and item drop
- Fix Crafting Table Slab placement


0.6.29
- Change Config Names: OVERRIDE_WORLD_SURFACE to SURFACE_PROVIDER_OVERRIDE, OVERRIDE_WORLD_NETHER to NETHER_PROVIDER_OVERRIDE, adding prefix GEN_ to the various worldgen controls.
- Crafting Table Slabs will now connect with vanilla chests, double chest support is still a little weird
- Rushes are now tinted by biome
- Items now fall through slats
- Fix vanilla worldgen config controls (closes #147)
- Fix crash with ItemPhysics and worktable slabs
- Add Nether Configs: NETHER_DISABLE_FOG, NETHER_FOG_COLOR
- Add WorldGen Configs: DISABLE_VANILLA_ANDESITE, DISABLE_VANILLA_GRANITE, DISABLE_VANILLA_DIORITE
- Add Config FIRE_SOURCE_BLOCKS to register custom fire source blocks for lighting torches
- Add Cauldron recipes for Obsidian
- Add Hard Boiled Egg food item + Cauldron recipe
- Add Ironwood and Corphyry Doors
- Add generic dictionary names to saws, "toolSaw"
- Add generic dictionary names to gallaghers, "toolHammer", "toolMallet"

0.6.28
- Add Config SHARKS_ATTACK_BOATS, SHARKS_ATTACK_WATER_MOBS, SHARKS_ATTACK_GUARDIANS to allow better control over shark attacks
- Add Config HARD_BLOCKS, breaking un-harvestable blocks with a bare hand causes inflicts damage
- Add Config list for additional safe landing blocks, ie: leaf blocks break on impact absorbing fall damage
- Add Compat with Mekanism salts
- Add Dictionary Names itemSalt and dustSalt to Primal salts
- Fix missing Ore Dict names for stripped logs and salt blocks
- Fix Aconite potion effect crash
- Fix cauldron recipe bug (see #142)
- Adjust cauldron recipes (see #142)
- Increase cauldron default heat amount from 0.15D to 0.25D
- Reduce cauldron cool down for adding new fluid
- Small Updates for Plant Harvesting
- Rewrite log harvesting code to accept any type of block by config and automatically use tool efficiency to determine harvestability.
    - This makes the feature effectively generic for any block you might want to gate behind tools, ie: dirt, soul sand
    - Remove old tool type config LOG_TOOL_TYPES
    - Rename LOG_BLOCK_ADDITIONS to HARVEST_BLOCK_ADDITIONS
    - Rename DROPS_LOGS_REQUIRE_TOOLS to HARVEST_LOGS_REQUIRE_TOOLS

0.6.27
- Ore Dictionary Pigman Leather to be compatible with normal leather recipes
- Fix Ironwood Arrow entity bug
- Chickens will shed feathers + config CHICKEN_FEATHER_CHANCE to control drop rate
- Change ENABLE_MAGMA_HARVEST to MAGMA_HARVEST_CHANCE making the magma harvest event chance based
- Add world gen configs for Nether Earth, Cinis Clay, Scoria and Ferro Stones

0.6.25
- Fix Pitfall spikes tele-fragging mobs when placed above wool
- Fix crash with Quark when wraith are disabled
- Fix Tall Grass replanting and shearing feature
- Lit Torches in the players inventory have a chance of going out when the player is wet
- Change Config DROPS_PLANT_FIBER (boolean) to DROPS_PLANT_FIBERS (float) to allow control of plant fiber drop chance
- Adjust default fiber drop amount, by product of the new config
- Add Rotten Flesh to "listAllmeatrotten", fixes missing chum recipe
- Add Vanilla raw meats to "listAllmeatraw", fixes missing chum recipes when Pam's is not installed
- Add Plank and Stick recipes to Split Logs
- Add Optional vanilla Armor Recipes, including horse armor

0.6.24
- Change config ENABLE_NETHER_GRASS to ENABLE_CINERIS_CILIUM
- Change config NETHER_GRASS_AMOUNT to CINERIS_CILIUM_AMOUNT
- Change config DROPS_NETHER_FIBERS to DROPS_CINERIS_FIBERS
- Add Satetsu
- Add Magnetite Ores
- Add Bog Iron Ores
- Add Opal Ore
- Adjust Ash Harvesting
- Adjust Terra/Cinis clay Harvesting

0.6.23
- Combine mud-like projectile items into a single item and entity
- Fix thrown rocks dropping the wrong type
- Fix ITypeStone walls burning
- Add DROPS_CINERIS_SEEDS to control drop rate for seeds from Cineris (Nether Grass)

0.6.22
- Add BLACKLIST_ARMOR_SWAP to list armor that should be ignored by the Armor Swap feature, closes #139
- Update Pitfall blocks awareness to use facing

0.6.21
- close recipe dup bug
- Remove old smelting recipe for boiled leather and muck to slime in favor of the cauldron
- Update Wax Residue texture

0.6.20
- Remove Pitfall wood types in favor of using the block states for orientation
- Updates to pitfall spike block mechanics
- Updates to cineris carpet/thatch block mechanics
- Fix DynamicTrees branch harvesting detection (BlockBranch#destroyTreeFromNode still appears to drop logs from higher up nodes)
- Fix Drying tooltip getting assigned to the wrong blocks
- Fix Dictionary Names for metal blocks
- Add support for Pam's fish bait to Fish Traps
- Add config to add new fish trap bait types
- Add block interaction with Cineris Carpet (see wiki)
- Add new configs for Cineris Carpet (see wiki)
- Add SIMPLE_TANNIN_RECIPE config for enable tannin recipes that by pass the cauldron

0.6.19
- Fix Wattle and Pitfall recipe conflict
- Add Drying Event

0.6.18
- Fix Thatch server crash
- Fix Magma conflict with FlowingBlocks
- Fix Wall json model connections
- Add Pitfall Spikes
- Adjust Thatch light opacity

0.6.17
- Update Armor materials for MagnumOpus
- Ore Dict Compatibility with the NetherEX withered bone
- Rustic Compatibility pertaining to extracting bottles of water from the Primal Barrel and Cauldron
- Adjust crafting recipes for early game nether and plant seeds
- Fix Ironwood log harvesting
- Add Special ore dict name "logHarvest", for supporting log blocks that shouldn't be compatible with "logWood"
- Add config list for adding log harvest style blocks. This internally assigns the ore dict name "logHarvest"
- Add config list for tool class names that are able to harvest logs
- Add config for allowing players to respawn in the nether

0.6.16
- Fix Lantern Torch placement (closes #138)
- Fix Iron handsaw recipes to fall in line with copper saws
- Fix Stair side rendering

0.6.15
- Fix Cauldron recipe bugs (closes #136)
- Fix Drain and Trap Door block state bug

0.6.14
- Fix Crafting Table textures for Dark Oak
- API Changes for MagnumOpus Compatibility
- Swap armor by right-clicking armor in hand
- Change config PLANT_AUTO_MAGICALLY to PLANT_AUTO_MAGIC_CHANCE now representing the % chance auto-planting will take place

0.6.13
- Add Armor set and material values for upcoming MagnumOpus release
- Fix Nether Worldgen crash (closes #131)
- Fix Thatch drops the correct amounts when broken, second attempt (closes #127)
- Fix Sneak-clicking to pick up thatch returns the correct amount (closes #130)

0.6.12
- Add JEI Support for Cauldron Recipes
- Add cordage recipe for Iron Gallagher
- Add Ironwood Ash
- Compatibility/API changes for MagnumOpus
- Convert Sound registration to events
- Adjust Thatch output amounts from both recipes and block drops (closes #127)
- Fix Kiln Recipe Crash (closes #128)
- Fix Barrel isOpacqueCube (closes #125)
- Fix Dark Oak Crafting Table missing texture (closes #122)

0.6.11
- Fix conflict with Mekanism Brine (closes #120)

0.6.10
- Remove some "unused" slab and thin slab types to compensate for new block IDs
- Add JEI Support for Drying Racks, and Crafting Tables
- Add Fluids: Tannin, Urushi, Bitumen, Paraffin, Magma, Ovis Atre Milk
- Add Cauldron Recipes: Tannin, Urushi, Paraffin
- Add New items related to cauldron mechanics: Bitumimous Clump, Cauldron Slag
- Add Worldgen for Scoria Stone, Magma, Bitumen, and Brine
- Add New Arrow Types: Ironwood, Paraffin, Water
- Add New Status Effects and DamageSources!
- Add Simple Cheese Crafting
- Add Ironwood stick drop
- Add Config for dirt to path in-world recipe (now off by default, could conflict with BWMs depending on your configs)
- Add Compatibility recipes with the BiblioCraft Framing Saw
- Add Dried mud stairs and slabs
- Add Drain, Wall, and Fence Types
- Add Drying Recipe for Terra/Cinis-cotta clay bricks
- Add Plank Recipes for work blades and hatchets
- Update Barrels with new lid mechanics, and increased storage volume
- Update Terracotta/Nether Earth/Dried Mud carved block names to be consistent with the other brick types
- Update Entities to Registry Events, now with proper spawn eggs
- Update Terra/Cinis-cotta block recipe to use the cooked brick items rather than cooking the block made from clumps
- Update Thatch drying mechanics to match the updated mechanics used by wet mud
- Update Ovis Atre wool, Terra/Cinis-cotta brick, sinuous resin textures
- Update Drying Rack Recipe handler to support ore dictionary (prep for json recipe control) (recipes have been renamed)
- Fix Plant related issues
- Fix ladder block light opacity, closes SevTech-Ages #226
- Fix Ironwood Stick Crafting
- Fix missing clay clump recipes
- Fix Carved Stone recipes
- Fix missing item names
- Fix Cauldron harvest dup bug
- Fix shelf placement for items with onItemUse functionality
- Fix crash planting Aconite roots
- Fix item textures using the wrong parent json

0.6.9
- Add Cauldron, currently collects rain and holds fluids, various recipes will be added soon (tannin, urushi, boiled leather, etc)
- Add some plant harvesting recipes to the work blades
- Slight increase to Drying Rack heat detection range
- Fix more Drying Rack recipe issues
- Fix server crash related to extra mob drops

0.6.8
- Adjust Obsidian Armor recipes
- Adjust Chum and Fish recipes for compatibility with Pam's HarvestCraft
- Remove MOD_FRIENDLY_WORKBLADE config as Better Beginnings is not updated and BWMs has removed their knife
- Fix bug that could cause shelves and similar blocks to drop erratically when broken
- Fix Barrel names and block hardness
- Fix more Drying Rack weirdness

0.6.7
- Change cordage in obsidian armor recipes to "pinMetal"
- Add food value modifiers to config
- Fix plant fiber and stick drop logic
- Fix recipe bug with Quark
- Fix Ortho Stone worldgen
- Fix worldgen crash with EssentialCraft, closes  #108

0.6.6
- Optimize side rendering for stackable farmland style blocks (Salt Flats, Ovis Atre Wool, Nether Growth, etc)
- Reduce Ironwood Sapling Drop
- Increase default drop rate for nether and void grass fibers
- Adjust plant bounding boxes
- Adjust Higher Tier work blade and gallagher recipes to use "pinMetal" rather than cordage
- Adjust IPerennial mechanics + Some Fixes
- Adjust Kiln facing state, fixes the visual bug of the block rotating on placement
- Ovis Atre are no longer hostile to Quark Wraith
- Add water check to drying racks to further increase rot chance
- Add debug tool to restart stuck plant growth, log stacks, etc. see "dirt stick"
- Add compatibility recipes for Quark and NetherEx
- Add water check to drying racks to further increase rot chance
- Add Log Stack to Split Log recipes
- Add Tooltips for Log Stack charcoal grade, and Stripped/Split Log crafting method
- Add alternate mud clump recipes with config hook
- Add configs for food item values
- Fix broken dictionary name "listAllmeatcooked"
- Fix broken growth for tall plants
- Fix missing barrel recipes
- Fix Work Blades Breaking Grass Blocks
- Fix Nether Farmland Side Rending
- Fix 2x2 Crafting for Nether Torches
- Fix Kiln Shovel interaction

0.6.5
*** This Update is in Beta ***
*** If you are updating from 0.5.x: a new Config file is recommended, some block IDs have changed and will effect existing worlds ***
- Large reduction in Salted Hide/Meat Drying Rack spoil chance
- Rename Plant related config options
- Add Config for Void Grass (Equisetum Inanis) teleport effect
- Fix crafting for Carbonite and Ferro stone
- Fix server crash related to aconite
- Fix wet mud water/rain checks
- Fix Portal Spread Crash

0.6.4
*** This Update is in Beta ***
*** If you are updating from 0.5.x: a new Config file is recommended, some block IDs have changed and will effect existing worlds ***
- "Machine" block options moved to a new section of the config file (fish traps, drying racks, etc)
- Dry Racks mechanics have been updated, new configs to adjust drying times, influenced by proximity to light, heat, rain, etc
- Add config for allowed stack size of primal bottle items
- Fix Plank metadata
- Fix Log Crafting Table crafting
- Fix Dark Oak Recipes for wood type blocks
- Fix Drying Rack Vanish Bug (again)
- Fix Searing Lace Shearing
- Fix Dup Bug related to Primal crafting tables

0.6.3
*** This Update is in Beta ***
*** If you are updating from 0.5.x: a new Config file is recommended, some block IDs have changed and will effect existing worlds ***
- Rename shark stats config to STATS_SHARK_HAMMERHEAD, to avoid conflicts with old configs
- Restore missing fish and meat recipes to drying racks
- Fish Traps will now accept a full stack of chum or another bait item, dictionary name "foodBait"
- Add Barrel wood types
- Fix Nether Sheep spawn type (should return the spawn rate to pre-0.6.x levels)
- Fix Rendering update for crafting table shelves
- Fix vanishing Drying Rack items
- Fix Fish Traps dropping an invalid item
- Fix Missing Wattle recipes

0.6.2
*** This Update is in Beta ***
*** If you are updating from 0.5.x: a new Config file is recommended, some block IDs have changed and will effect existing worlds ***
- Change firebox recipe to 2x2
- Double Mortar recipe output
- Increase bounding box of mature Cineris/Equisetum/Sesleria Grasses
- Fix missing Yew and Dark Oak block names
- Fix lighting bugs with inset blocks (salt flats, nether farmland, etc)
- Fix placement bug for work table shelves
- Fix Log Stack bug replacing adjacent stacks when fire is spreading
- Remove stale config for dropping netherrack by hand
- Add material efficiency to primal shears
- Add Wooden Barrels
- Add config for sharks attacking non-player entities, this behavior now defaults to being off
- Add config for sharks target range, default is 32 blocks
- Add config for sharks movement stats, swimRadius, swimSpeed, verticalSpeed (this may require a new config or clearing the STATS_HAMMERHEAD section)
- Add config hooks for recipe output amount for mortar and cobblestone
- Add rock drops for cobblestone

0.6.1
*** This Update is in Alpha ***
*** If you are updating from 0.5.x: a new Config file is recommended, some block IDs have changed and will effect existing worlds ***
- Convert Block and Item registration to Forge Registry Events
- Shelves, Fish Traps, Drying Racks updated to use Forge Capabilities
- Update mobs to use loot tables
- Update Fish Traps to use loot tables, custom Loot table for Corphyry traps fishing in lava
- Major Block Refactor (crafting tables, shelves, fishtraps, crates, drying racks, etc)
- Rename Corypha to Corphyry
- lots of config changes, more details to come
- Primal Ladders can automatically place up or down by clicking on an existing ladder
- Double durability of Wolf and Ovis armors
- Double hide output from pelts
- Wattle and Daub disabled by default pending a rewrite using NBT data
- Combine Salt Ore Blocks into a single block
- Combine Pressure Plates into a single block (functionality is not complete)
- Log Stacks can be buried side by side for large charcoal pits, lighting one stack will light adjacent stacks
- New Stone Types with worldgen
- Add new nether plant "Devils' Tongue"
- Add Cooked Corn on the cob
- Add Cooked mushrooms
- Add Bat meat
- Fix walking on thin slabs
- Several Block and Item name Changes
- Rename: wolf_pelt to pelt_wolf, nether_wool to ovis_wool, salt_dusts, nether_grass and searing_lace
- A lot of misc changes and fixes, I will update this log as I am able

0.5.22
- Natura Compatibility Fixes

0.5.21
- Fix Common Stone Textures

0.5.20
- Fix flint tool durability

0.5.19
- Update Nether Earth Recipe to use less soulsand
- Add Bat Meat for late night snacking
- Add Cooked Mushroom and NetherWart
- Add Pigman Meat drops
- Add special nether seed drops
- Add Common Stone Variation
- Fix Gallagher harvesting mechanics
- Fix Rock Drops when Tool Breaks (closes #98)

0.5.17
- Fix conflict with Kitsu's ForgeCraft

0.5.16
- Primal Ladders will automatically place up or down when clicking on an existing ladder (backport from 0.6 dev branch)
- Increase Durability of Hide Armor and Flint Tools (backport from 0.6 dev branch)
- Adjustments to Alligator spawning
- Fix Rock drop bug

0.5.15
- Fix charcoal dup bug

0.5.14
- Fix for fire source items (fire bow, flint & steel) failing to break once reaching 0 durability
- Fix walking on thin slabs

0.5.13
- Fix Ore Dictionary conflict with BWM and possibly other mods (closes #85)

0.5.12
- Ovis Atre Fleeing Rain behavior will not react to snow or biomes where it cannot rain
- Add Ironwood stick recipe
- Fix Plant Automagic (closes #84)
- Fix Half Slab placement crash (closes #82)
- Fix conflicts from leather drop prevention
- Fix glass slab side rendering

0.5.11
- Revert Required Forge verison to 14.22.1.2400
- Increase Sinuous Weed Bounding Box
- Add New Stone Types
- Remove some stair variants until better code
- Fix Nether Grass spread rate

0.5.9
- Required Forge Version 14.22.1.2478+ (Release Build)
- Vanilla Tall Grass will leave roots behind allowing it to regrow
- Tall Grass roots can spread when exposed to rain + with config hook
- Increase Rush Bounding Box
- Add ToughAsNails Temperature support for wolf and ovis armors
- Add ToughAsNails Thirst support for bottled Ovis Atre milk
- Add Configs for Primal Mob Stats
- Add ranges to the Rush Movement modifier config
- Fix Recipe Weirdness
- Fix Slab Bugs
- Fix Mad Cactus Out Breaks
- Fix Half Slabs being treated like full blocks
- Fix Tooltips displaying in custom GUIs
- Fix End Worldgen appearing in certain Mod dimensions
- Fix Plant Fiber drop from tall grass
- Fix Recipe Removal Option for Planks, Slabs, and Chiseled blocks

0.5.8
- Fix fuel values
- Fix Charcoal Grades
- Add Charcoal Grade Config option

0.5.7
- Update to 1.12.1
- Fix worldgen conflict with JED Dimensions
- Fix stale sound references
- Fix Crash with BOP Swamp Biomes
- Add Hardened Stone

0.5.6
- Fix Sarsen Texture

0.5.5
- Move Recipes to the Init state, this still needs to be replaced with proper registry events
- Replace CHARCOAL_PIT_GRADES with built-in detection for Kitsu's ForgeCraft
- Certain nether food items are now fireproof
- Add Ironwood Bow
- Add New Stone Types
- Add Config to completely disable in-world knapping recipes
- Add Config to completely disable in-world axe recipes
- Add Config to disable in-world crafting for certain stair blocks
- Add Config to disable in-world crafting of the fire pit
- Add Config to control amount of nether and void grass

0.5.4
- Primal Ladders can be picked up similar primal torches, fish traps, storage crates, etc
- Reduce Ovis Atre seeking grass
- Register Ironwood and Corypha planks to the ore dictionary
- Adjust knapping output
- Add Withered Daucus Murn Fronds
- Add Corypha Bow
- Add Config Option to replace vanilla ladders on placement with Primal Oak ladders
- Add shapeless recipe to convert vanilla and primal oak ladders
- Fix Gators attacking their own
- Fix Arrow recipes
- Fix Adventurer's Toolbox conflict, closes #67

0.5.3
- Cineris ignores Magma slimes
- Add Cineris Thatch movement
- Add Cineris Carpet
- Fix recipe removal for vanilla gold tools
- Fix recipe removal for vanilla charcoal

0.5.2
- Required Forge version bumped to 14.21.1.2400
- Sync Changes from 0.4.9
- Fix Recipe Removal (chiseled block recipe replacement is still not working)

0.5.1
- Initial Port
- Merged changes with 0.4.9
- Refactor Ore Dict and Fuel methods from CommonUtils to RecipeHelper

// ***************************************************************************** //
//  1.11.x:
// ***************************************************************************** //
0.4.15
- Fix Charcoal Grades
- Add Charcoal Grade Config option
- 1.11.2 is now end of life with support for bug fixes, no guarantee of new features being back ported

0.4.14
- Fix worldgen conflict with JED Dimensions
- Fix stale sound references
- Fix Crash with BOP Swamp Biomes
- Add Hardened Stone

0.4.13
- Fix Sarsen Texture

0.4.12
- Replace CHARCOAL_PIT_GRADES with built-in detection for Kitsu's ForgeCraft
- Fix Nether Grass maturation bug
- Certain nether food items are now fireproof
- Add Ironwood Bow
- Add New Stone Types
- Add Config to completely disable in-world knapping recipes
- Add Config to completely disable in-world axe recipes
- Add Config to disable in-world crafting for certain stair blocks
- Add Config to disable in-world crafting of the fire pit
- Add Config to control amount of nether and void grass

0.4.11
- Primal Ladders can be picked up similar primal torches, fish traps, storage crates, etc
- Reduce Ovis Atre seeking grass
- Register Ironwood and Corypha planks to the ore dictionary
- Adjust knapping output
- Add Withered Daucus Murn Fronds
- Add Corypha Bow
- Add Config Option to replace vanilla ladders on placement with Primal Oak ladders
- Add shapeless recipe to convert vanilla and primal oak ladders
- Fix Gators attacking their own
- Fix Arrow recipes
- Fix Adventurer's Toolbox conflict, closes #67

0.4.10
- Cineris ignores Magma slimes
- Add Cineris Thatch movement
- Add Cineris Carpet
- Fix Auto-Planting crash

0.4.9
- Ovis Atre seek out nether grass and related plants
- Ovis Atre don't like rain
- Ovis Atre accept more food items, things that are raw, rotten, or otherwise toxic to players
- Add Daucus Murn, is it a carrot or a yam?
- Add Nether Thatching
- Fix post-init ore dictionary registrations
- Fix log harvesting for BOP trees
- Fix Slat facing

0.4.8
- PressurePlates have material specific sensitivities: Glass: Players, Ironwood: Animals, Lacquer: Child, Corypha: Mobs
- More materials pass through portals
- Separate events for disabling sleep and player spawn points
- Rename config options for disabling sleep and player spawn points: DISABLE_PLAYER_NIGHT_SKIP, DISABLE_PLAYER_SPAWN
- Add Sesleria Furvum grass
- Add Desiccated stone
- Add Add more brick types to "Nether Stone"
- Add ore dictionary name "fatAnimal" to various animal items
- Remove facing states from primal slabs
- Fix Ironwood shelf recipe
- Fix Yew log harvesting
- Fix autoplant crash with terraqueous (in-progress)
- Fix Fuel Handler conflict (in-progress)

0.4.7
- Jar is now signed
- config PLANTS_AUTO_MAGIC now tries to plant any item or block that implements IPlantable
- Ovis Atre are hostile to other animals, and zombies
- Add tempt items for Ovis Atre, think raw and rotten meat, etc
- Add Kiln
- Add config to disable in-world flint drops
- Add configs to disable spawns for vanilla wolves and squid
- Add config for harvesting mud from farmland: ENABLE_MUD_HARVEST_FARMLAND
- Remove primal iron nugget hold over from 1.10.x
- Fix Void Grass blooming texture
- Fix Hostile mobs appearing red on journeymap (implement IMob)

0.4.6
- Add Corypha Boat (rendering glitch with lava is a known issue)
- Primal Ladders can now hang over empty air provided they are attached to another ladder
- Adjust light level of heated nether farmland
- Fix Ironwood/Yew Sapling drops
- Fix Thatch slab placement

0.4.5
- Add Gold Dust item
- Add Ovis Atre Player Armor
- Small updates to armor item textures
- Increase default chance for burning creepers to explode (per tick)
- Rename armor items for consistency with armor_*
- Fix fall damage protection from Ovis Atre wool blocks
- Fix Ash layer rendering issue

0.4.4
- Produce vanilla charcoal from birch log stacks
- Add pelt drops to horses, mules, donkeys, llamas
- Add generic name "flake" to all flake and point items (flint, quarts, obsidian, gems..)
- Fix Tanned Hide recipe
- Add additional Corypha stick recipes
- Worldgen Changes to Halite salt
- Worldgen Changes to rushes
- Worldgen code changes to aid more changes still being worked on

0.4.3
- Add Yew Trees and related wood items
- Add eye overlay to nether sheep
- Add pelts for mooshrooms, vanilla sheep, and nether sheep
- Add config hook for type of charcoal produced by burning log stacks
- Fix placement bug with log stacks
- Fix Corypha Seed crafting recipe (work blade + log)
- Fix GUI sync issues
- Convert Custom Logs to use ITypeLeaves for meta values (existing ironwood logs will be lost)
- Convert Worktable crafting matrix to use capabilities
- Remove transparency from salt ore blocks (different than the salt flats)
- Endermen no farming no cry
- Rename config option HARD_MODE_ENDERMEN to ENHANCED_ENDERMEN

0.4.2
*** Required Forge Version Updated to: 13.20.0.2311+
*** Old configs will need to be completely replaced
*** All code references to netherpalm have been refactored to corypha
*** Wood Blocks have been combined to conserve Block IDs
*** Preliminary work on worldgen fixes for cascading lag, more to come next release
- Conversion to the new forge Configuration system
- Add Papyrus and Plant Fiber Pulp
- Saplings for Corypha and Ironwood
- Worldgen For Ironwood Trees
- Thatch can be picked up by sneak-clicking
- Updated smooth Carbonate Stone texture
- Storage Crates can be picked up (see tooltip)
- Adjust size of Sharks and Alligators
- Add Steppe Wolf Head Drop
- Reduce Steppe Wolf knockback resistance
- Fix Wolves and Bears attacking while in peaceful
- Fix add shovel as valid tool for harvesting mud
- Fix Rendering issue with Primal stone blocks that was causing client lag
- Fix Hide Item ore dictionary names
- Fix missing Names
- Fix some weird bounding boxes
- Fix for block breaker type blocks harvesting logs
- Fix Various config defaults
- Fix Seed and Sapling Placement
- Fix Ash Placement from Item
- Add raw hide recipe for vanilla rabbit hide

0.4.1
- Major Block changes to combine Block IDs
- Add oredict name for Leather Strips as "stripLeather"
- Adjust leather strip output to match BetterBeginnings
- Add config hooks to save on block IDs currently coloured daub and ladder blocks
- Remove Ash Bins until later development.

0.3.18
- Fix Corypha log texture
- Add FireSource handler
- Add decrementSlot method to PrimalTileSlots
- Fix spawn config title for mob spawn weights
- Add generic animal fur
- Add firepit.

0.3.17
- Add config hooks for weight of primal mob spawns.

0.3.16
- Updated Tool Handler (internal/api)
- Rename "Work Table" to "Crafting Table"
- Fix names for issue #39
- Tannin bottle recipe returns glass bottle
- Lantern recipe adjustment
- more pelt dictionary names
- add Hammerhead sharks
- Fix Obsidian Plate name.

0.3.14
- Fix Fish Trap Crash
- Add more bears and bear related items
- Add Llama meats
- Fix spawning for primal mobs
- Fix Hand Saw names
- Add Obsidian Armor.

0.3.13
- Fix Render Lighting Glitch, Fix Dup Bug
- Increase fish trap catch limit from 4 to 6
- Increase lantern re.cipes output from 2 to 4

0.3.12
- Add Config hooks to control crafting of primal Tools
- Rename localized name Worktable to Crafting Table
- Add 2x2 recipe for primal hoes
- Fish Traps can be picked up similar to primal torches

0.3.11
- New tool repair code and new repair items for some tools
- Updated soul glass texture
- Updated steel plate texture
- Add gold plate item
- Various Crafting changes
- Increase teleport range of blooming void grass
- Remove some ferro/calcite brick sub-blocks
- Internal changes and fixes.

0.3.9
- Fix shelf NBT check
- Fix Nether Earth large brick item texture
- Adjust plant growth rates
- Add missing item names
- Add config option to disable metal plate recipes, various other fixes.

0.3.8
- Fix crash when harvesting grass closes #30
- Fix Sinuous Weed spore harvesting
- Increase Sinuous Weed range...
- Combine Corypha normal and stripped variants
- Gallagher Recipe for breaking quartz blocks
- Add Gem tools, Salted food recipes are now shapeless
- Reduced output of earthwax and salt blocks
- Add generic rot item
- Fix shelf placement bug
- Fix Void Grass weather check
- Updates to Survival Rock drop mechanics

0.3.7
- New Config options for custom mod drops
- Add a new option SURVIVAL_HARD_LEATHER to remove vanilla leather drops in favor of animal pelts that must be crafted and dried to produce leather (this is off by default until we have proper JEI support for the drying rack)
- Add Obsidian Work Blade
- Add pigman hide and leather.

0.3.5
- Changes to Invasive Plants
- New Plant section of the config file
- some config options renamed
- Add configs for controlling harvest level of flint and quartz tools
- Add configs for various plant behaviors
- Add config for disabling end portals
- Metal/Gem Handsaws have improved durability
- Wolf Armor will turn invisible with the potion effect.

0.3.4
- Add Void Grass to the End
- Saw recipes are now broken into material types requiring specific saws for specific block types
- Add vanilla slabs to saw crafting
- Add Config to disable vanilla slab crafting
- Add stick recipes to the Work Blades
- Convert cordage recipes to shapeless

0.3.3
- Fix Iron Clipper recipe
- Fix Iron Work Blade recipe
- Sinuous Resin is compatible with IC2/Techreborn rubber
- New Work Blade Types
- Work Blade in-world recipe success improves with material quality

0.3.2
- Fix placing items into worktable shelves
- Merge 0.2.26 updates.

0.3.1
- Update to minecraft 1.11.2
- Merge Branch 1.10.2 version 0.2.23

0.3.0
- Update to minecraft 1.11
- this is feature complete with version 0.2.7 for 1.10.2
- General refactoring and code cleanup.

// ***************************************************************************** //
//  1.10.2:
// ***************************************************************************** //
0.2.40
- Add more bears and bear related items
- Add Obsidian Armor
- Rename "Work Table" to "Crafting Table"

0.2.39
- Fix Fish Trap Crash
- Fix Hand Saw names closes #37

0.2.38
- Fix Render Lighting Glitch
- Fix Dup Bug
- Increase fish trap catch limit from 4 to 6
- Increase lantern recipes output from 2 to 4

0.2.37
- Fix Conflict with InventoryPets
- Fix earthwax drop amount
- Add Config hooks to control crafting of primal Tools
- Rename localized name Worktable to Crafting Table
- Add 2x2 recipe for primal hoes
- Fish Traps can be picked up similar to primal torches

0.2.36
- Fix in-world recipes for the work blades
- New tool repair code and new repair items for some tools
- Updated soul glass texture
- Updated steel plate texture
- Add gold plate item
- Various Crafting changes
- Increase teleport range of blooming void grass
- Remove some ferro/calcite brick sub-blocks
- Internal changes and fixes

0.2.34
- Fix shelf NBT check
- Fix Nether Earth large brick item texture
- add missing item names
- adjust plant growth rates
- Add config option to disable metal plate recipes
- various other fixes.

0.2.33
- Fix Sinuous Weed spore harvesting
- Increase Sinuous Weed range...
- Combine Corypha normal and stripped variants
- Gallagher Recipe for breaking quartz blocks

0.2.32
- Add Gem tools
- Salted food recipes are now shapeless
- Reduced output of earthwax and salt blocks
- Add generic rot item
- Fix shelf placement bug
- Fix Void Grass weather check
- Increase Sinuous Weed Spore Drop Rate
- Updates to Survival Rock drop mechanics

0.2.31
- New Config options for custom mod drops
- Add a new option SURVIVAL_HARD_LEATHER to remove vanilla leather drops in favor of animal pelts that must be crafted and dried to produce leather (this is off by default until we have proper JEI support for the drying rack), Add Obsidian Work Blade, Add pigman hide and leather.

0.2.29
- Changes to Invasive Plants
- New Plant section of the config file
- some config options renamed
- Add configs for controlling harvest level of flint and quartz tools
- Add configs for various plant behaviors
- Add config for disabling end portals
- Metal/Gem Handsaws have improved durability
- Wolf Armor will turn invisible with the potion effect

0.2.28
- Add Void Grass to the End
- Saw recipes are now broken into material types requiring specific saws for specific block types
- Add vanilla slabs to saw crafting
- Add Config to disable vanilla slab crafting
- Add stick recipes to the Work Blades
- Convert cordage recipes to shapeless

0.2.27
- Fix Iron Clipper recipe
- Fix Iron Work Blade recipe
- Sinuous Resin is compatible with IC2/Techreborn rubber
- New Work Blade Types
- Work Blade in-world recipe success improves with material quality

0.2.26
- Plant Fixes
- Fix LadderBlock UV
- Fix worldgen for corn and valus
- Add dead bushes to the nether
- Internal Code house keeping

0.2.25
- Fix ladderBlock facing for real
- Fix wood harvesting compatibility for TiC mattock
- Add nether earth, nether farmland, nether path blocks
- Config file changes new flammability section

0.2.23
- Fix LadderBlock side sensitivity
- Fix wood harvesting bug and compatibility fixes with Actually Additions mutli-tools
- Refactor helper and event packages

0.2.22
- Add config hook for earthwax flammability
- Fix Wolf Armor not applying damage
- Fix dup bug whilst repairing primal crafting tools
- Fix loam tnt crash issue #28

0.2.21
- Creepers have a chane of exploding while on fire
- Update Survival Wood Harvesting to use logWood ore dictionary name
- remove COMPATIBILITY_WOOD_HARVESTING_ADDITIONS config option in favor of the ore dictionary

0.2.20
- Update Steppe Wolf Player Attach AI
- Add config hook for registering Primal clay to ore dictionary (see config for details)
- Reorganize ore dictionary config hooks under the Compatibility section
- Add additional Sarsen worldgen
- Massive Earthwax deposits are less common
- Fix Ovis Atre model

0.2.19
- Add config hook for controlling smoke "FEATURE_ENABLE_SMOKE"
- Fix lantern placement on custom wall types, In-world crafting for dirt and path stairs via workblade
- Fix Axe crafting recipes

0.2.18
- Searing Lace render and shearing fixes
- Shelf/Inventory interaction changes
- Grass Path stairs, Crafting changes for custom stair types
- Iron dust item
- Increase default chance of traps catching fish
- Changes to drying rack logic
- Fix Problem with Corypha creating extra ignis

0.2.17
- In-World Crafting for Ladder Blocks using the Work Blade
- Add Work Blade compatibility with Better Beginnings knife
- Change Work Blade compatibility config option
- Change crafting recipe for worktable slabs to avoid conflict with Quark
- Rendering refactoring
- Remove extra metal plates
- Recipe changes for shelves and lanterns

0.2.16
- WARNING: Worktable Slabs will vanish loosing their Inventory and must be replaced in-world
- Worktable Slabs now display the inventory of an adjacent storage crate
- Fix spruce worktable texture
- Change flint saw recipe to use cordage instead of a pin
- Add Sarsen Stone
- Add Lacquer Wood
- Crafting Updates
- Ladder Fixes
- Fix for IC2 crafting crash
- Initial Chinese Translation thanks to SPR and Xiaoyan

0.2.15
- Crafting Tool changes (should fix various compatibility issues)
- Fix Pigiron Ore Dictionary letter casing
- Change ladder block model so block can be treated as opaque
- Fix Thatch opacity based on state

0.2.14
- Storage Crates converted to the forge capability system
- Add Ovis Atre (Semi-passive Nether Sheep)
- Add smelting recipes for primal ore dusts
- Glass panes and Iron Bars now attach to daub when facing correctly
- Fences can now accepts leads
- Fix hopper interaction with storage crates
- Fix Worktable Slab height
- Nether Grass re-roots properly
- Plant Rendering adjustments

0.2.13
- Add Storage Crates
- Add optional Simple flint crafting
- Fix crafting issues for gallagher and clippers
- Fix issues with lever interaction
- Add config hooks for vanilla items being registered to the ore dictionary
- New Configs Options, Config File fixes

0.2.12
- Add Wattle and Daub
- Add Nether Grass
- Add Nether Palm, (Fix) "Go West, young man"
- Fix plant block solid ground detection
- Change small metal plate recipes from gallaghers to clippers
- Crafting Tools now use proper tool materials
- Add shapeless crafting for the primal lever
- Change the default value for replacing vanilla lever to false
- Add OreDictionary Names for Bark and various items for compatibility with BWM, Add new config section for Compatibility options
- Rename WOOD_HARVESTING_ADDITIONS to fit into Compatibility section.

0.2.11
- Fix smooth limestone recipe
- Add drying rack recipe for wet thatching (item not the block)
- Move config file to a it's own directory for easy collection
- Refactor tool based crafting recipes to use ore dictionary names
- bait/chum for fish traps is now registered to the Ore Dictionary as foodBait
- Update Thatch and Mud config values to floats
- Add salt to the end, New Ladder types

0.2.10
- Update forge version requirement to 12.18.3.2185
- Rendering Fixes for shelves and related tiles
- Rotation support for storage blocks
- Add config hooks to control thatch flammability
- Add new metal items
- Fix Bronze Block to Ingot recipe
- Recipe fixes for carbonate stone types

0.2.9
- Add config hook for chance of bone drops from EntityAnimals
- Fix Copper block texture
- Fix Drains and Smoke Grates loosing their state on servers
- Clean-up Torch/Lever placement and pickup code
- Update custom arrow recipe

0.2.8
- Falling on thatch reduces damage and will break the thatch (this uses the same SURVIVAL_SOFT_FALL_BLOCKS config option as other blocks)
- Fix for crafting tool dup bug
- Smoke Grates can open like trap doors
- Drains can be closed/opened by hand or redstone
- Drain item passing has been fixed
- Recipe Additions
- Fix Silver Block model
- General refactoring and code cleanup

0.2.7
- Steppe Wolf tweaks to AI and Spawning
- Chum has been added to bait fish traps
- Sharp Bone can now be crafted in-world similar to flint
- Flaked materials can be knapped into points (to be used for later crafting)
- Drying Rack recipes for Horse and Wolf meat
- Fix some missing crafting recipes

0.2.6
- Steppe Wolves
- Add Ash Bins (work in progress)
- Thatch output doubled again
- Reduction in default Thatch drying time
- Improved Rush harvesting
- Reduction in Rush seed drop
- Rushes only bloom in the rain or near water
- Reduced volume of custom sounds
- Increased brightness of lanterns
- Various Fixes

0.2.5
- Fix Thatch recipe.

0.2.4
- Removed full block shelves and doubled the storage capacity of half shelves
- Can lite held torches from other torches or lanterns
- Double thatch recipe output
- Work blades can harvest thatch with high efficiency
- Add fuel values for wooden pins, fish traps, drying racks, and shelves
- Tweak shelf item rendering
- Fix salt ore movement and side rendering
- Numerous bug fixes

0.2.3
- Iron WorkBlade and Gallagher
- Work Blades can remove bark from logs
- Fix DryingRack Recipe times
- Fix lantern torch dup bug
- Fix NBT-Safe Shelves
- Fix Earthwax related crash
- Adjust worktable renderer
- Add Stone shelf
- Rushes must be sheared
- Update flint saw texture

0.2.2
- Drains will correctly pass items now
- Fish Traps have a chance of returning "muck"
- Drying Rack rot chance fixed

0.2.1
- Flint Saw
- Fix Salt Ore Textures
- Just pin recipe output
- Update Fish Traps
- Update shelf placement code
- Add fuel value for wool

0.2.0
- Fish Traps, Drying Racks
- Dried and Salted Fish
- More shelves
- Thin Slabs
- Smoke Grates
- New pressure plates
- Quartz and Torch Arrows
- Thatch now gets support for horizontally adjacent slats
- Netjry block stacking fix
- Additional Crafting Tools
- Fixes for Github Issues
- Earthwax no longer burns in nether
- Better bounding boxes
- Updated Config File layout and options
- Model uv optimizations
- Major internal refactoring
- Disable item break event for later debugging

0.1.11
- Adjust Thatch water drip particle rate
- Fix shelf placement bug with flint tools
- Fix borked Rush soil validation code

0.1.10
- Fix worktable container dup-bug
- Lantern fix for placement on fences and walls
- Torch recipe compatibility changes
- Primal JackOLantern Compatibility Fixes

0.1.9
- Worktable Shelves
- Lanterns
- Mud Slabs
- Refactor Block and Item references for the API
- Disable experimental code for Loam drops

0.1.8
- Torches no longer burn if colliding entity is wet
- Testing adjustments to frequency of torch smoke
- Add a jack-0-lantern with torch-like functionality
- Update log detection for compatibility with other mods fixes known problems with tinkers and biomes o'plenty
- begin importing nether content from MagnumOpus
- Begin Adding Custom pressure plates and thin-slab blocks

0.1.7
- Fix Torch crash
- Add forge update notification
- Begin Adding tooltips
- Add config option for speed of drying Thatch and Mud blocks
- Slight reduction to default Thatch drying time
- Slight increase to default Mud drying time
- Add config option for the range wooden slats are able to support Thatch
- Add config option for how likely wooden torches are to set entities on fire
- Add tinder bundle item
- Add Axe recipe for crafting sticks directly from logs
- Updated Recipe for log worktables
- Add Salts
- Add recipe for Salo

0.1.6
- Compatibility Fix with BiomesOPlenty
- worldgen compatibility tweaks
- Fix item model rendering for slats
- experimental log worktable model

0.1.5
- Thatching
- Wooden Support Slats
- Rushes
- Log based Crafting Tables
- Axe stick recipe
- Torch fixes
- Survivalist Mod Compatibility Fixes

0.1.4
- Mud Block crafting fix
- Wet MudBrick item drop fix

0.1.3
- Packed Dirt Brick
- Mud Blocks, Brick, and worldgen
- Iron Handsaw and Clippers
- Experimental Iron Ore
- Experimental Farmland
- Torch and Smoke fixes
- Various etc

0.1.2
- Corn worldgen (mk 1)

0.1.1
- Add Corn Stalks and Seeds
- Add wood-type worktables
- Add custom levers with sneak-click pickup
- Ash layers can be placed in world
- Terracotta items and blocks
- Recipe changes for Sharp Bone and Flint WorkBlade
- Internal changes to various blocks classes

0.1.0
- Initial 1.10.2 Commit
- First Blocks and Items: ash, torches, levers
- Config file.

// ***************************************************************************** //
//  1.8.9:
// ***************************************************************************** //
0.0.2 - Basic import from MagnumOpus
0.0.1 - Initial commit, 1.8.9

// ***************************************************************************** //
//  primal epoch
// ***************************************************************************** //
